Wed, 05/16/2012
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Memory Attention |
Sound Discrimination |
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The brain is not a passive recipient of learning. In order to learn new information the brain must be able to focus on important cues and hold them in its short-term memory. The games in this category are designed to exercise the processes involved in attending to and remembering information.

All children need to learn their ABCs, and by learning to recognize and name each letter in the alphabet, children take their first steps into the world of written language. Challenge your knowledge of letter-names and give ABC Gulp a try!
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Test your working memory! See how well you can remember and repeat a sequence of
sounds and colors.
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Dominoes is a phoneme matching game that builds short term memory and sound and word recognition ability. |

Test your reaction time. The more quickly you can respond to visual and auditory cues the faster you will knock the turtle into the water. |

Help Soupy get dressed! Soupy the Dog tells you what color to paint his clothes. If you color them correctly, you can select more clothes. Before selecting new clothes, you can recolor old clothes to your liking. |

In the memory game, listen carefully and find the animal sounds. Click on the window to make the animal appear and hear its sound. Click on the other windows to find its match. When you match all of the sounds, play again or go to the next level. |

The flower turns white and makes sound. Click on the flowers in the same order they light up to tell Platy where to hop.
If you do it right, all the flowers will turn green while Platy hops. If you make a mistake, that flower will turn red when Platy hops on it, and you must start over with only one flower.
How many flowers can you make Platy hop to? |

How fast can you name an object, a color, a letter, or a number? Get your hand on the mouse, and get ready to start naming! |
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Designed to exercise the neural pathways involved in distinguishing subtle differences in sound, this group of games works at training the basic fundamentals necessary for language, listening, and reading. Improvements in these types of activities have been associated with improvements in academic performance and reading.

In this game your goal is to help a bird feed a mouse, in doing so players must employ their ability to successfully discriminate between two tones. This type of tonal discrimination is a fundamental of understanding spoken language. |

Test your knowledge of speech sounds! The alphabetic principle, that each letter represents a sound, is a fundamental component of reading. Learn more about how spoken sounds relate to reading, and sharpen your language skills with Bear Wear! |

In this game players must pair like sounds in order to help a frog reach her goal. The game trains both tonal discrimination and short term memory, requiring players to remember one sound while associating it with a number of choices. |

Learn your alphabet and practice the names of each letter in Letter Pop! Click the ear to start. Then select the letter that you heard. Continue until you run out of letters! |

Click on the banana that makes a sound different from the others. If you get it right, the banana turns into ice cream.
If you get it wrong, the banana turns into broccoli. Be careful! The monkey will juggle faster and add bananas! |

A FREE tool for teachers! Created by leaders in brain research, BrainConnection's Reading Rover is a set of useful measuring tools to help educators and parents evaluate phonemic awareness and language and reading skills in children. |

Click on the sheep and listen to the sound it makes. Click on the other squares
to find the sound that matches the sheep. When you find the square that
matches, move it on top of the sheep. You have to move the other squares
around to do this. You can only slide the colored squares into empty (black)
spots. The game ends when only two squares are left. Good luck! This game is challenging! |

Press the button with Antoine's picture to hear a musical tone. Remember that sound! After a short moment the lights above Professor Antoine flash and you will hear a corresponding sound.
When you hear the sound you heard press the corresponding light. Don't worry, the lights and sounds keep cycling until you press one. If you are right Antione gets a ring around his neck and you get a nugget. How fast can you go? This game gets faster and faster! |

Whappit, an auditory matching game, uses processed auditory speech. Listen to what the Strongman says and try to ring the bell. |
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